rules
There are no rules.
Anything you can do in the game, you may do. Kill anyone. Take anything. Build anything. Destroy anything. Use any client, any mod, any macro. Nobody here will tell you otherwise.
what staff will not do
- Roll back griefs, return lost items, or restore bases.
- Ban anyone for hacking, griefing, killing, spawn-camping, or being unpleasant.
- Reset, trim, or "clean up" the map. Ever.
- Give ranks, kits, colors, titles, or advantages to anyone, paid or not.
- Play favorites. Staff accounts have no in-game powers on the map.
what the server does by itself
These aren't rules for you. They're how the server keeps itself running. Nobody gets kicked or banned by them.
- Lag machines are throttled. Redstone clocks over a per-chunk budget freeze in place. Crowded mob farms pause their AI when the server is struggling.
- Crash exploits are blocked. Oversized books, malformed packets, and packet floods are dropped before they reach the world.
- Illegal items are cleaned. Overstacked items, impossible enchantments, unbreakable flags, and custom attributes are stripped back to what survival allows.
- Under heavy load, elytra slow down. New-chunk generation is the most expensive thing a player can do. When TPS drops, glide speed is capped until it recovers.
- Spam is dropped quietly. Chat and commands are rate limited. You won't be kicked; excess messages just don't go through.
the one line
The game has no rules. Real life still does. Content that is illegal outside the game, such as child sexual abuse material or credible threats against real people, is removed and reported. Publishing someone's real-world personal information gets the same treatment. That's not moderation. It's the law, and it applies to the person running the box.